Radius: 20 Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. I'll try this on my Ice Shot build. Elementalists will usually take Unbound Ailments because they get guaranteed 15% minimum chill along with a 40% max chill effect (which is just 40% reduced action. Ice ShotAttack, Projectile, AoE, Cold, BowLevel: (1-20)Cost: (6-10) ManaAttack Damage: (130-174)% of baseEffectiveness of Added Damage: (130-174)%Projectile Speed: 3260Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Shares a cooldown with other Guard skills. Herald of AgonySpell, Herald, Minion, Chaos, PhysicalLevel: (1-20)Reservation: 25% ManaCooldown Time: 1. Increased damage by raising its flat damage penalty from -30% to -20%. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. 60 secCritical Strike Chance: 5. This is great for bosses that aren't very mobile. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. It also regularly releases pulses of area. Honestly sounds like a decent idea, something like "Arrow impact support" which prevents the linked projectile attack gem from chaining, forking and piercing. 1 additional Projectiles 1% reduced. Level: (1-20) Cost: 6 Mana. While you have this buff, monsters that enter an area around you will be. When it collides with something it will shatter, launching a number of smaller shards as projectiles. The solution to this is either to have the projectiles chain off other enemies into the ones that are marked, or. Get exactly ONE pierce on it (say, from a Penetrating Arrow Quiver). The supported skills' arrows will then fire out in a circle from where it lands. Ensnared enemies always count as moving, and have less movement. Great ability for Bow users Knockback does not work on major bosses. Barrage Attack, Projectile, Bow. Log In Create Account Contact Support. Gem. Level: (1-20) Cost: (16-33) Mana. 0d. Cyclone Attack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-54)% of base Effectiveness of Added Damage: (44-54)% Requires Level 28 Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around. Burning Arrow Attack, Projectile, Fire, Bow. Updated to 3. 00 secCast Time: InstantRequires Level 24Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. The beams deal physical damage and inflict a physical. Covers enemies in ash, causing them to move slower and take. Void Shot is a skill granted by the unique Voidfletcher Voidfletcher Penetrating Arrow Quiver Requires Level 64 Arrows Pierce an additional Target Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill Adds (30-40) to (80-100) Cold Damage to Attacks +(80-120) to maximum Energy Shield +(20-30)% to. All hits will deal added chaos damage to the cursed enemies. Effectiveness of Added Damage: (135-225)% Requires Level 12 Infuses your melee weapon with electrical energies as you swing. I can't believe there's no feedback here. 1. Burning arrow provides large amount of flat damage, ignite does not care so. 00 secUse Time: 0. Level: (1-20) Cost: (16-33) Mana. Glacial CascadeSpell, AoE, Cold, PhysicalLevel: (1-20)Cost: (10-20) ManaCast Time: 0. These attacks have a small randomised spread. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. As a result, something like EQ’s aftershock that does 150% MORE damage with ailments is the best damage scaler for bleed in the. Path of Exile. Immortal CallSpell, Duration, GuardLevel: (1-20)Cost: (21-36) ManaCooldown Time: 3. The clone is a. Penance BrandSpell, AoE, Physical, Lightning, Duration, BrandLevel: (1-20)Cost: (15-27) ManaCast Time: 0. Gameplay. Now has a 140% Cost and Reservation Multiplier (previously 110%). Probably because it could. Clarity Aura, Spell, AoE Level: (1-20) Reservation: (34-279) Mana Cooldown Time: 1. 15. 80 sec Critical Strike Chance: 6. 00 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 16 Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary. 00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Grants a buff which lets you deal more physical damage. 1. I know that. I know it's not good with pierce / fork / chain. Contaminate is a skill granted by SporeguardSporeguardSaint's HauberkQuality: +20%Armour: (1417-1639)Energy Shield: (233-270)Movement Speed: -5%Requires Level 67, 109 Str, 94 IntTrigger Level 10 Contaminate when you Kill an Enemy(200-250)% increased Armour and Energy Shield(7-10)% increased maximum Life+(17-23)% to. This skill cannot be used by Totems, Traps, or Mines. Additional Effects per 1% Quality: Supported Skills have 1% chance to Cause Monsters to Flee This is a Support Gem. This is done by applying snares on hit which debufs enemies with 20% inc proj dmg taken and reduced movespeed. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. 1 Recipes Lightning Arrow Attack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260 Requires Level 12 Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding enemies. Not sure if +1 int or +1 str gems would be better. Test 2: - 18 cost skill triggered immediately by 43 cost active skill + 14 cost triggered skill - no. Using a bow for Ensnaring Arrow single target, and Storm Brand hextouch for vulnerability. Also tried ensnaring arrow with culling. Mechanics. Ensnaring Arrow and Maim on Hit from your Gloves. 00%Effectiveness of Added Damage: 130%Requires Level 12Sets a marker at a location. 70 sec Critical Strike Chance: 6. Each slash does less damage than a single hit from Cleave, but the two slashes overlap in the middle, hitting enemies in front twice. The tether breaks when the enemy moves out of. 00%Effectiveness of Added Damage: 160%Radius: 22Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. 0. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Projectile Damage Fires 0. Trigger this Spell when you Attack with a Non-Vaal Slam Skill near an Enemy. 00 secCan Store 1 Use(s)Cast Time: 1. Blood. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. Ensnaring arrow gives you a lot of damage as well as some Quality of Life. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent. If no specific monster is. Vendor Recipes Item Cluster Jewel Oil League. Per 1% Quality: 1 Superior 2 3 4 2% increased Area of Effect You and nearby allies gain (9. The list below. However there is no explosion, no matter if I kill them with bleed or hits. 80 secCan Store 1 Use(s)Soul Gain Prevention: 0 secCast Time: InstantCritical Strike Chance: 6. 70 secCritical Strike Chance: 5. Can Store 1 Use (s) Requires Level 10 Fires an arrow at the target destination. Effectiveness of Added Damage: (130-154)%. Only works with Bows and Wands. Blinding a target will also reduce its effective critical strike chance by reducing its chance to succeed confirmation rolls of critical strikes. 50 sec Requires Level 24 Curses all targets in an area, reducing their accuracy and making them deal less damage. You. 50 sec Requires Level 16 Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Enfeeble Spell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0. BlightSpell, Chaos, AoE, Channelling, DurationLevel: (1-20)Cost: (2-5) ManaCast Time: 0. 50 sec Can Store 1 Use(s) Requires Level 8 Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Spellslinger Spell Level: (1-20) Cast Time: Instant Requires Level 24 Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack. (1-83) Attack Speed: 30% of base Attack Damage: 135–165% of base. I assume most bow builds use Sniper's. Animate Guardian Spell, Minion, Physical. 1. 00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 10Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0. Use Herald of Ash. Name: Ensnaring Arrow: Skill Id: HeistThugTrapperEnsnaringArrow: Icon: Cast Time: 1. LMP, GMP, Volley and Arrow Nova works though. 20 sec Critical Strike Chance: 5. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. The explosion of the. PoEDB provides things come out each league, as well as items, uniques, skills and passives. This skill cannot be used by Totems, Traps, or. 4)% of Base Attack Damage. Summons an immortal Harbinger minion. Attack Damage: (38-44)% of base. Level: (1-20) Cost: (24-50) Mana. 00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. Being near it also increases the character 's damage. Can Store 1 Use (s) Requires Level 10 Fires an arrow at the target destination. 80-0. Fog of War is a skill granted by the unique Kongming's Stratagem Kongming's Stratagem Ivory Spirit Shield Quality: +20% Energy Shield: (122-138) Movement Speed: -3% Requires Level 41, 100 Int (15-20)% increased Spell Damage Trigger Level 20 Fog of War when your Trap is triggered +(20-30) to Intelligence (250-300)% increased Energy Shield (30-50)%. Secondly Ensnaring Arrow applies snares/vines which slows the enemy down. Reckoning Trigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 0. When the arrow lands, you are teleported to it and a clone is summoned at your old location. Wrath Aura, Spell, AoE, Lightning Level: (1-20) Reservation: 50% Mana Cooldown Time: 1. Shares a. 00 sec. Cooldown Time: 1. Ensnaring Arrow works on all bosses. Shrapnel Ballista Attack, Projectile, Totem, Physical, Bow. 50 sec Requires Level 4 Creates a wall of ice which holds back enemies. Caustic Arrow Attack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20 Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. The build uses 3 major skills: Split arrow for clearing, Puncture for Bossing and Ensnaring Arrow linked with Ballista Totem for huge boss damage buff. Caught projectiles spiral outwards when you use Whirling Blades and do not return. If a projectile is unable to perform a behavior in its sequence, it will attempt. Per 1% Quality: 1 Superior 2 3 2% increased Area of Effect You and nearby allies gain + (93-701) to Accuracy. Attack Damage: (200-300)% of base. Level: (1-20) Cost: (7-11) Mana. Ball LightningSpell, Projectile, AoE, LightningLevel: (1-20)Cost: (12-23) ManaCast Time: 0. Per 1% Quality: 1 Superior 2 3 Ignite on Cursed enemies has 0. Ensnaring Arrow: 16: Artillery Ballista: 28: Awakened Arrow Nova Support: 72: Awakened Vicious Projectiles Support:. 25% increased. Effectiveness of Added Damage: 135–165%. Riposte Trigger, Attack, Melee, Strike, Physical Level: (1-20) Cooldown Time: 0. Stormbind is a channelling spell that places runes on the targeted ground as the skill is channelled. Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Description. The tether itself is almost completely invisible, as are the arrows that apply it. Flask effects are temporary effects that are granted while drinking a flask. When the arrow lands, a clone is summoned. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and. 50%Attacks per Second: 1. Cooldown Time: 3. Vengeant Cascade, one of the passive abilities on the Path of Exile 3. Cooldown Time: 3. The clone is a minion that uses your bow and quiver. 30 sec Critical Strike Chance: 6. ศรบ่วง (Ensnaring Arrow) มีผลของดีบัฟ เพิ่มขึ้น 30 % 100: เขาวงกตไร้ปรานี: Enchantment Ensnaring Arrow Area Of Effect 1: ศรบ่วง (Ensnaring Arrow) มีพื้นที่ส่งผล เพิ่มขึ้น 60 % 100 Void Sphere is a spell which creates a sphere that releases pulses that deals physical and converted chaos damage in an area around it for a duration. Level: (1-20) Cost: (11-26) Mana. Per 1% Quality:1Superior2AnomalousMines have 1% increased Detonation SpeedRecover 0. Smoke cloud Sources. Having more than one gem of the same arrow skill puts them all on cooldown together. Due to wiki technical error, the skill only have 3 modifiers, the mod Trigger Doom Blast when a Hex from Supported Curse Skills. It should be multiplicative. 00%Effectiveness of Added Damage: 80%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. Ensnaring arrow currently only applies the snare to the last target hit. 22 that focuses on speed, explosion, and survivability. When the arrow ignites a target, it will also apply a. Spirit Burst is affected by socketed support gems regardless of whether they are linked. Over the playthrough, characters receive 22 passive skill points (up to 24 including the bandit quest rewards. Boots. 75 secCritical Strike Chance: 6. 75 sec. Summon Skitterbots - Vaal Grace - Precision - Enlighten (Lvl 3) / Blink Arrow Asenath's Chant: Hydrosphere - Sniper's Mark - Power Charge On Critical - Onslaught (Anomalous) Ensnaring Arrow - Mirage Archer - Greater Multiple Projectiles / Flame Dash Immortal Call (Lvl 1) - Cast when Damage Taken / Summon Flame Golem - CombustionUnhinge is a skill granted by Doppelgänger GuiseDoppelgänger GuiseSadist GarbQuality: +20%Evasion: 512Energy Shield: 105Movement Speed: -3%Requires Level 68, 103 Dex, 109 IntGrants Level 20 Unhinge Skill(40-60)% more Critical Strike Chance while InsaneEnemies Killed by your Hits are destroyed while Insane(15-25)% less Physical. 00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Dropping Ensnaring Arrow totems on Bosses will make your bosses take 200 percent more damage as if they were moving. . "Ensnaring Arrow. Radius: 22 Requires Level 24 Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit. Unbound Ailments Support has been added to the game. Ensnaring arrow and pierce mechanic problem. 20 sec. Smoke clouds is a detrimental ground effect that inflicts blind. Attack Damage: (200-300)% of base. The debuff is spread by Contagion. Path of Exile Wiki editing functions. Supported skills now deal 25% more damage with Ailments at gem level 1 (from 20%), up to 34% at gem level 20 (from 30%). You are healed for a portion of the debuff damage. Charges can be consumed from Ruby, Sapphire and Topaz utility flasks' to add additional effects. However, since Spirit Burst is not granted by a skill gem, it cannot be supported by Empower SupportEmpower SupportSupportIcon: +Level: (1-3)Cost & Reservation Multiplier:. You need ensnaring arrow debuff (the one that makes the target considered moving), or you lose more than half of your bleeding dps. Ensnaring Arrow. (3-113) to (5-169) Added Chaos DamageLancing SteelAttack, Projectile, PhysicalLevel: (1-20)Cost: (8-10) ManaAttack Speed: 80% of baseAttack Damage: (63-85)% of baseEffectiveness of Added Damage: (63-85)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. Can Store 1 Use (s) Requires Level 8 Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Doom Blast. FirestormSpell, AoE, Duration, FireLevel: (1-20)Cost: (13-25) ManaSoul Gain Prevention: 0 secCast Time: 0. PunctureAttack, Projectile, Duration, Melee, Strike, Physical, BowLevel: (1-20)Cost: 6 ManaAttack Speed: 70% of baseAttack Damage: (134-164)% of baseEffectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. 1. Bodyswap Movement, Spell, AoE, Fire, Travel Level: (1-20) Cost: (8-23) Mana Cast Time: 0. This skill gem requires an empty main hand, and no off-hand weapon. 50 secCritical Strike Chance: 6. Flameblast Spell, AoE, Fire, Channelling Level: (1-20) Cost: (4-7) Mana Cast Time: 0. 50 sec Requires Level 4 Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. Level: (1-20) Cost: (6-13) Mana. This setup give me extremely large shocks on the boss resulting in lots of. Channelling for longer builds up. Vaal Lightning Arrow. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. Royale Ensnaring Arrow Attack, Projectile, AoE, Bow Level: 1–10 Effectiveness of Added Damage: 140–157% Requires Level 4 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Linking it to Barrage Support does nothing. Place into an item socket of the right colour to gain this skill. Blade BlastSpell, AoE, PhysicalLevel: (1-20)Cost: (6-16) ManaCast Time: 0. Split Arrow now fires additional arrows at higher levels. 00 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 34 Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken. Unbound Ailments Support has been added to the game. Vaal Burning Arrow. Test 1: - 14 cost skill triggered immediately by 43 cost active skill - yes. The enemy has less movement spe. Bossing damage comes from a kill called Snipe which is a channeling skill provided by Assailum helmet and gives crazy amount of more damage per stage. Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation time, you attack repeatedly with a ranged weapon. 75 sec Critical Strike Chance: 6. They explode when landing, dealing damage to nearby enemies. If an enemy is near where you target, you'll teleport to it from a short distance away, slam,. Puncture Attack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)% Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. When the arrow lands, you are teleported to it and a clone is summoned at your old location. Can Store 1 Use (s) Requires Level 10 Fires an arrow at the target destination. ago • Edited 3 yr. Cast Time: 0. 00 Seconds Consumes 40 of 60 Charges on use 20% more Evasion Rating Requires Level 40 Creates a Smoke Cloud on Use Unholy Might during Effect Grants Immunity to Ignite for 4 seconds if used while Ignited Removes all Burning when used And from the ashes he rose, like a. Mod Id: EnchantmentEnsnaringArrowDebuffEffect1__ Name: Enchantment Ensnaring Arrow Debuff Effect 1: Groups: SkillEnchantment: Mod type. Item. 3. Per 1% Quality: 1 Superior 2 3 0. 00% Effectiveness of Added Damage: 240% Projectile Speed: 1040 Radius: 9 Unleashes a ball of fire towards a target which explodes, damaging nearby foes. Per 1% Quality:1Superior2Anomalous3Divergent1%. Shrapnel Ballista Attack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)% Requires Level 4 Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. 0. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 2% increased Area of Effect You and nearby Allies have 0. 00%Effectiveness of Added Damage: 30%Requires Level 12Creates a magical brand which can attach to a nearby enemy. Doom Blast is a skill that only trigger from Impending Doom Support. I'm just getting started (only level 45) but it uses bleed to very strong effect. 6)Critical Strike Chance: 5. Fireball Projectile, Spell, AoE, Fire Level: (1-20) Cost: (6-25) Mana Cast Time: 0. Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. 00% Effectiveness of Added Damage: 160% Requires Level 28 A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. 00 sec Can Store 3 Use(s) Cast Time: 0. Haste Aura, Spell, AoE. Cannot modify the skills of minions. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Level: (1-20) Cost: (24-50) Mana. 10%Attacks per Second: 1. It's an absolutely mandatory component of non Crimson Dance bleed bow builds, and it blocks all global pierce/fork/chain. Tectonic SlamFire, Attack, AoE, Slam, MeleeLevel: (1-20)Cost: 10 ManaAttack Speed: 80% of baseAttack Damage: (180-220)% of baseEffectiveness of Added Damage: (180-220)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Only works with Bows and Wands. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. 50%Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and. Toxic Rain Ballista Pathfinder Path of Exile League Starter Build Guide: 3. 22, no change to the build Introduction This build is my league starter for Crucible league, I actually had hard time in early league, it struggled a bit without good gear, and snipe playstyle is not particular pleasant either when your dps is low. [1]Blade FlurryAttack, AoE, Channelling, Physical, MeleeLevel: (1-20)Cost: 4 ManaAttack Speed: 160% of baseAttack Damage: (32-45)% of baseEffectiveness of Added Damage: (32-45)%Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The internal version of this skill has level 1-20, however, the mod from the essence only. Flame Wall works with projectile skill such as Burning Arrow Burning Arrow Attack, Projectile, Fire, Duration, Bow Level: (1-20) Cost: (5-8) Mana Attack Damage: (150-184)% of base Effectiveness of Added Damage: (150-184)% Projectile Speed: 3260 Fires a burning arrow that deals fire damage. Mod Id: EnchantmentEnsnaringArrowDebuffEffect2_ Name: Enchantment Ensnaring Arrow Debuff Effect 2: Groups: SkillEnchantment: Mod type. Metadata. 60 secApplies a debuff to enemies in an area, which deals chaos damage over Time. 75 secCritical Strike Chance: 6. Ensnaring Arrow Poacher's Mark: Herald of Ash Herald of Thunder Herald of Ice Arctic Armour Frenzy Corrupting. Frenzy will give 1 charge no matter how many enemies are hit, and ensnaring arrow will tether all the enemies it hits. 50 sec. Each spore pod deals chaos. Projectile Speed: 3260 Fires a burning arrow that deals fire damage and has a chance to ignite. This also creates an expanding area which is filled. Once this gem reaches level 2 or above, will raise the level of supported gems. Spectral Throw Attack, Projectile. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased. 80 sec Critical Strike Chance: 5. Covers enemies in ash, causing them to move slower and take increased fire damage. 28 sec Requires Level 10 Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times. 60 secCritical Strike Chance: 5. Item. Ground Slam Attack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 90% of base Attack Damage: (115-150)% of base Effectiveness of Added Damage: (115-150)% Radius: 35 Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. Fire Burst is a skill granted by the mod Cast Level 20 Fire Burst on Hit, which is craftable on weapon by using Essence of Hysteria. Attack Damage: (170-250)% of base. I haven't started using ensnare yet, but it has the ensnaring arrow setup up that you mentioned included in the build. Barrage Attack, Projectile, Bow. A physical based projectile spell that launches several projectiles in an arc in front of the caster. Ensnared Enemies take 20% increased Projectile Damage from Attack Hits. The gem grants a sub-skill, Rune Blast, which improves runes placed by Stormbind as it is channelled, and releasing the channel detonates the rune and surrounding runes to deal lightning damage . Over the playthrough, characters receive 22 passive skill points (up to 24 including the bandit quest rewards. 00 secCan Store 1 Use(s)Cast Time: 0. Punishment. Now has a 250% Cost and Reservation Multiplier. Galvanic ArrowLightning, Attack, Projectile, AoE, BowLevel: (1-20)Cost: (6-10) ManaSoul Gain Prevention: 0 secAttack Damage: (80-99)% of baseEffectiveness of Added Damage: (80-99)%Projectile Speed: 3260Releases arrows along with a burst of lightning which damages all enemies in a cone. Blood and SandSpell, StanceLevel: (1-6)Reservation: 10% ManaCooldown Time: 2. 50 secRequires Level 24Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. 00 secUse Time: 0. 50 secRequires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage. 2. Edit. Ensnaring Arrow applies movement speed debuff on the enemy as well as a debuff that increases the damage they take from Projectile Hits. Cannot be supported by Multistrike. BaneChaos, Trigger, Spell, AoE, Duration, HexLevel: (1-20)Cost: (10-20) ManaCast Time: 0. The skill consumes Spirit Charges. To survive the harsh winters, you must be like the fox. Cooldown Time: 0. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time. The consecrated ground lasts 5 seconds. 3. Using the. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. It periodically activates while attached, firing beams which deal damage to nearby enemies. 3. Seiyashi. 0. 50 sec. Exsanguinate Spell, Chaining, Physical, Duration Level: (1-20) Cost: (16-46) Life Cast Time: 0. Cast Time: 0. Use Artillery Ballista to deal Damage, they will aim automatically at the enemies. Item class: Cosmetic Item. Can Store 1 Use (s) Cast Time: Instant. Ensnaring Arrow; Greater Multiple Projectiles Support; Ballista Totem Support; Maim Support; If you don’t already have a Vulnerability on hit ring, I recommend using this link instead: Ensnaring Arrow BladefallSpell, AoE, Physical, DurationLevel: (1-20)Cost: (12-23) ManaCast Time: 0. 00% Effectiveness of Added Damage: 350% Projectile Speed: 375 Fires a slow-moving projectile that pierces through enemies, dealing cold damage. ReapSpell, Physical, AoE, DurationLevel: (1-20)Cost: (25-46) LifeCast Time: 0. Righteous FireSpell, AoE, FireLevel: (1-20)Cooldown Time: 0. 5% increased Attack Speed Fires an additional Arrow 1% increased Damage Deals (100-119)% of Base Attack Damage Fires. Burning Arrow. !!!Snare need only 1 stack for DPS increase, but 3 stacks will slow enemies down to a crawl!!! Dash Dash + Second Wind Standard Dash setup CWDT Corrupting FeverSpell, Duration, PhysicalLevel: (1-20)Cost: (78-520) LifeCast Time: InstantRequires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. Can Store 1 Use (s) Requires Level 10 Fires an arrow at the target destination. Frost ShieldSpell, AoE, Duration, ColdLevel: (1-20)Cost: (30-54) ManaCooldown Time: 5. Only works with Daggers, Claws, and One-Handed Swords. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 1% increased Spell Damage Supported Skills have 1% chance to Freeze, Shock and Ignite. Tried also puncture and chain, still nothing. 00 secCritical Strike Chance: 6. 00 secCan Store 1 Use(s)Cast Time: InstantCasting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Mana costs increased based on number of arrows. Per 1% Quality. 00 secCan Store 1 Use(s)Cast Time: 0. SoulrendChaos, Spell, AoE, Duration, ProjectileLevel: (1-20)Cost: (14-26) ManaCast Time: 0. Test 2: - 18 cost skill triggered immediately by 43 cost active skill + 14 cost triggered skill - no. If the target has a hex curse on it, it deals area of effect damage around the target. ArcSpell, Chaining, LightningLevel: (1-20)Cost: (8-23) ManaCast Time: 0. You. Wintertide BrandSpell, AoE, Cold, Duration, BrandLevel: (1-20)Cost: (6-16) ManaCast Time: 0. Per 1%. Puncture works with bows, daggers, claws or swords. Gain stages by killing enemies while carrying the banner. The snare will break if they leave the area of effect. Each spore pod. If they try to move from the point, they're greatly slowed. Supported skills deal more damage based on their mana. Per 1% Quality: 1 Superior 2 Anomalous 3% increased Cast Speed 0. Per 1% Quality: 1% increased Area of Effect Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Someone correct me if I am wrong, but ensnaring only applies on the last mob of the projectiles lifetime, so when hitting enemies with Sniper's mark directly, it will split the projectiles causing the rares and uniques not to be ensnared. Around 100M DPS without POB-warrioring. While the snares are on them they also count as moving for bleed builds. on Mar 5, 2022, 10:50:38 AM. Using this skill makes our enemies act as if they are moving, resulting in more bleed. Each spore pod blooms, firing thorn arrows, which travel for a short time. Radius: 22 Requires Level 24 Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit. Galvanic arrow is a skill best used against nearby enemies. Cast your Hydrosphere behind the enemy and fire away. How does stack?. It also hinders nearby enemies, slowing their movement speed. 2. Burning ArrowAttack, Projectile, Fire, Duration, BowLevel: (1-20)Cost: (5-8) ManaAttack Damage: (150-184)% of baseEffectiveness of Added Damage: (150-184)%Projectile Speed: 3260Fires a burning arrow that deals fire damage. Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0. Cast Time: 0. Attack Damage: (135-225)% of base. You cannot animate unidentified items. Level: (1-20) Cost: 5% Mana. Channelling the skill gains stages up to 6. The debuff deals more damage and lasts longer for each hex applied this way. Ensnaring Arrow makes targets always count as moving, which means we are always getting the full effect even on bosses that are. Requires an Axe, Mace, Sceptre, Sword or Staff. Level: (1-20) Cost: 6 Mana. HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: (1-20)Cost: (12-20) ManaCast Time: 0. Requires a Melee Weapon. Effectiveness of Added Damage: (170-255)% Requires Level 24 Chance to perform a swift counter-attack against all enemies around you when you are hit. Ensnaring arrow has a description that says something along these lines "ensnared enemies count as always moving" so. 3. Blink Arrow Attack, Minion, Duration, Movement, Travel, Bow. Per 1% Quality: 1 Superior 2 3 1% increased Skill Effect. Attacking with Resolute Technique or attacking a target which has Unwavering Stance will nullify the miss chance.